Occasionally claustrophobic 90s style map with a mix of themes. The underlying “story” is that you are in some kind of base environment built in such a way that you must climb through three increasingly macabre gauntlets in order to escape. The map has difficulty settings for easy, medium, and hard.
The map has difficulty settings for easy, medium, and hard.
Screenshots (click to enlarge):
The readme is as follows:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 19 Sep 2016 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Title : Infernal Ascent Author : ubiquitous Email Address : firstname.lastname@example.org Website : https://ubiquitousgame.wordpress.com/ Description : Fairly simple 90s style map with a mix of themes. The map has difficulty settings for easy, medium, and hard. Filenames : infernal.bsp infernal.txt infernal.lit ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Play Information * Single Player : Yes Coop starts : Nope Deathmatch : No Difficulty Settings : Yes: easy, normal, and hard. Engine Bsns : I've been testing this map exclusively in Quakespasm, so I would recommend using that or, at a minimum, a modern engine with coloured light support. * Construction * Base : Original from scratch Editor(s) : Trenchbroom (version 1 and version 2 beta) Known Bugs : Build Time : Serval months of sporadic on and off work. Textures used : id's original quake textures; custom-made textures, mostly based on id originals. Compile machine : intel i7 950 Compile tools: : tyrutils-ericw-v0.15.5-win64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Installation and launching * 1) unzip infernal.bsp and infernal.lit into your /quake/id1/maps directory 2) start quake, pull down the console (key directly below the Esc key) 3) set difficulty by typing "skill x", where x=0 for easy, x=1 for normal, x=2 for hard, and x=3 for nightmare. 3) type "map infernal" to start the map ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ QBSP : 10.64s Vis : 1910s Light : 93s ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Permissions * This map and the original textures contained therein may be considered to be in the public domain. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~