Occasionally claustrophobic 90s style map with a mix of themes. The underlying “story” is that you are in some kind of base environment built in such a way that you must climb through three increasingly macabre gauntlets in order to escape. The map has difficulty settings for easy, medium, and hard.
The map has difficulty settings for easy, medium, and hard.
Screenshots (click to enlarge):
The readme is as follows:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
19 Sep 2016
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Title : Infernal Ascent
Author : ubiquitous
Email Address : falk_egg@hotmail.com
Website : https://ubiquitousgame.wordpress.com/
Description : Fairly simple 90s style map with a mix of themes. The map has
difficulty settings for easy, medium, and hard.
Filenames : infernal.bsp
infernal.txt
infernal.lit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Play Information *
Single Player : Yes
Coop starts : Nope
Deathmatch : No
Difficulty Settings : Yes: easy, normal, and hard.
Engine Bsns : I've been testing this map exclusively in Quakespasm, so I
would recommend using that or, at a minimum, a modern engine with
coloured light support.
* Construction *
Base : Original from scratch
Editor(s) : Trenchbroom (version 1 and version 2 beta)
Known Bugs :
Build Time : Serval months of sporadic on and off work.
Textures used : id's original quake textures; custom-made textures, mostly
based on id originals.
Compile machine : intel i7 950
Compile tools: : tyrutils-ericw-v0.15.5-win64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Installation and launching *
1) unzip infernal.bsp and infernal.lit into your /quake/id1/maps directory
2) start quake, pull down the console (key directly below the Esc key)
3) set difficulty by typing "skill x", where x=0 for easy, x=1 for normal, x=2 for
hard, and x=3 for nightmare.
3) type "map infernal" to start the map
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
QBSP : 10.64s
Vis : 1910s
Light : 93s
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Permissions *
This map and the original textures contained therein may be considered to be in
the public domain.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Advertisements